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Quicksilver Design Comes Together

We’ve continued to work on this as time permits and we’re very happy with the results.  While this game will ring familiar on the surface with well known games like Mafia Wars and their ilk, we’re striving to create a simple and accessible condensed MMORPG experience. We’re targeting the initial release to be on the [...]

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Quicksilver Multiplayer RPG In Production

Going waaaay back to 2009 Part12 Studios had wanted to make a “condensed mmo” rpg experience.  Roger and I went through a hard core World of Warcraft phase.  I remember how cool it was with the invention of the WoW Armory and this got us thinking about making “Wow Armory: The Game” providing a simplified [...]

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From Windows Phone 8 to Android back to iOS

Well the last few weeks have been very informative and exciting time for me as a mobile phone user.  I’ve been itching to try some of the latest phones coming from iOS since the iPhone 4 first arrived on.  A brief history before that, I had been a pretty hard core windows mobile user with Sprint.  I [...]

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Finger King Damage Mechanic Advances

This last week I’ve been working on getting some things improved in FK.  It was really brutal in the earlier versions to have even the slightest touch with anything sharp to result in the loss of a finger.  While the loss of fingers is important as real and constant concern, it was really tough for [...]

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GameSalad to be Finger King Game Engine for iOS

After much contemplation and research into Construct 2, GameSalad and even factoring in Unity and Media Fusion, in the end we’ve decided to go with GameSalad for the iOS version.  If the game shows enough promise we’ll explore other technology to go beyond.  GameSalad can reach out to android, windows 8 and OSX, the biggest [...]

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Weighing the pros of GameSalad vs. Construct 2

I have been using GameSalad for the last year and a half and have enjoyed working in it.  However I am also aware of the “sandbox” limitations it offers in some situations.  These limitations vary from lack of IAP options for Windows 8, OSX and Android to performance problems with ports to platforms like Windows [...]

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Please Support The Boston Festival of Indie Games Kickstarter

We are happy to be a part of the Boston Festival of Indie Games (aka Boston FIG) and help get the word out about the festival.  Boston FIG is a free to the public event happening September 14th, 2013. If you are a fan of indie games, this is THE event of the year in [...]

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Part12 Studios To Evaluate Construct 2

I’ve used GameSalad for the last 18 months or so and while I love working with it and continue to use it as a tool for prototyping, I also have had to deal with numerous shortcomings with it that make professional development simply not possible. That said, GameSalad is still a joy to work with [...]

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Part12 Studios New Game “Finger King” In Production

This project has been in semi-stealth mode for awhile and now it’s time to talk more about it as we get further along.  Finger King is a mock Japanese game show (complete with authentic Japanese dialog and voice overs) where you are a contestant playing the game to win fabulous prizes and keep lose as [...]

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Fishtronaut: Mini Adventures now on iTunes!

It took awhile, but I’m happy to report that Fishtronaut: Mini Adventures is now available on iTunes!  It is also a universal app so it runs well and full screen for both iPhones and iPad devices.  You can find the app on itunes clicking here

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