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Road Defender, Finger King and Controller Quest News

So many fronts! It’s been a good month. A lot of projects going on, it’s been incredibly rewarding to see so much progress on so many fronts.  Since several of the fronts we’re working on are in stealth mode, I wanted to focus on three particular fronts that I can give some updates on.   Road Defender We are continuing […]

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Maintaining Things On The Road To Boston FIG

Skipping Last Week’s Post I ended up skipping last weeks post  because I’d had so many smaller posts about Road Defender going on.  None of them quite felt big enough to merit them being a stand alone blog post the various blog places I normally post too.  After two weeks of work it felt like […]

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Building a Kickstarter Video and Demo with no money and great friends!

Since we threw down the Gauntlet (for ourselves?) So it’s been a crazy week needless to say piecing together the kickstarter.  I’ve found it inspiring and humbling to have found so many talented friends I’ve come to know over the years willing to help out with the project.  Considering how short a time we’ve had […]

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The Road Defender is coming to Kickstarter!

An Idea From The Past So there has been this game that we’ve wanted to make since probably 2006 when the concept was first developed by my friend Doug and myself.  He was in town visiting and we were up late drinking beer and smoking too many cigarettes…  It was inspired by the chase scene at […]

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FredEx Progress and Other News

FredEx is coming along well.  Worked out a lot of changes including now having up to 15 trucks in three different bays.  These three bays of five trucks share the same five color boxes.  I also made the conveyor belts activate for their respective bays when trucks begin to arrive in the side bays.  There […]

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Thinking about Color Blind for FredEx and Beyond

While I was at Boston FIG, I had one guy come check out the games and he asked me about color blind support.  It had never occurred to me to factor this in when making the game.  Not knowing where to start, I reached out to the Boston Indies and not to my surprise I […]

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Juggling multiple games

With about 21 days left till Boston FIG I can definitely feel the pressure of developing two games working to beat the clock.  However, FredEx has been making some amazing strides over the last week and being that it was the far more risky game to develop, I’m happy to report it’s shaping up nicely. […]

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Hard Drive Crashes Suck… Carbonite Sucks Worse..

So yea this last week was pretty bad.  Sometime in the wee hours of July 2nd, my Macbook Pro’s HDD completely and utterly died.  I guess in hindsight there might have been a few slight signs of it starting to fail but it was nothing really more than sluggish waking up which could have been […]

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Part12 Studios New Game “Finger King” In Production

This project has been in semi-stealth mode for awhile and now it’s time to talk more about it as we get further along.  Finger King is a mock Japanese game show (complete with authentic Japanese dialog and voice overs) where you are a contestant playing the game to win fabulous prizes and keep lose as […]

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