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Road Defender Progress With Vectrocity And More

Road Defender has been continuing to improve with refining the AI system. Its amazing how tedious it can get creating groups of enemies to decide which targets to focus on and not get in each others way. Also getting the wireframe “augmented reality” HUD stuff was improved as well this week showing the core idea […]

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Making Smarter Bad Guys and Navigation for Road Defender

It’s been a good week for Road Defender development though visually it was difficult to capture it in something for Screenshot Saturday yesterday so today is just a quick breakdown of the progress of last week and a look ahead. Allen had made good strides getting AI working over the last couple of week and this week […]

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Road Defender, Finger King and Controller Quest News

So many fronts! It’s been a good month. A lot of projects going on, it’s been incredibly rewarding to see so much progress on so many fronts.  Since several of the fronts we’re working on are in stealth mode, I wanted to focus on three particular fronts that I can give some updates on.   Road Defender We are continuing […]

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