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Tis the season… for things to go differently than planned.. :)

So yea this week has been pretty slow on the development front.  My oldest son has been out of school all this week.  It’s been nice to spend more time with him, but between that and my wife’s busy retail schedule it has meant long stretches of me with my two sons (2 and 5) […]

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Porting Games To Tizen from GameSalad and Construct 2

Last week or so, GameSalad informed many of us who had published games to iOS and Android to check out a program they are offering developers who port their game over to Tizen (a publishing option recently made available to GameSalad developers. The core deal was $50 per game ported + three months of GameSalad […]

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Game Fixes for iOS7 and Samsung App Store Additons

So it was concerning to recently find that all of my games made with GameSalad were all crashing when I launched them.  I was relieved to find out it was specifically iOS7, not iOS devices.  It had been awhile since I had cracked open one of my old games.  I hadn’t played any of them […]

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FredEx Progress and Other News

FredEx is coming along well.  Worked out a lot of changes including now having up to 15 trucks in three different bays.  These three bays of five trucks share the same five color boxes.  I also made the conveyor belts activate for their respective bays when trucks begin to arrive in the side bays.  There […]

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Construct 2 + Windows Phone Publishing Tips

I still have several projects I’m working on using GameSalad, but having spent the last two weeks porting Zen Hopper over to Windows Phone 8 using Construct 2 to port the game and going through the publishing process I wanted to share a few things that I feel might be missed if you’re new to […]

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Construct 2 + Windows Phone 8 Postmortem (Zen Hopper Port)

UPDATE:  Happy Thanksgiving and I’m happy to report that the good folks at Nokia have extended their deadline for the free Nokia phone challenge to December 7th.  This is great news.  Thanks to Lance and the Nokia team for extending this.  I’m waiting to see if my app got approved.  One of my buddies submitted […]

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DVLUP Day in Boston and More

NOTE: Before I go into my normal Blog, I’ve recently discovered that all of my iOS apps made with GameSalad crash at different points.  I’m working on this, this week to get all of my games recompiled to address this.  It’s a relatively easy fix, but seeing that apple takes a week or so to […]

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Quicksilver Shaping Up Nicely And Other Good News

Last week was a weird one for me.  My intent at the start of the week was to devote my energy on Finger King.  However it seems that while we were tremendously productive, I didn’t do a darn thing for Finger King.  Roger has made some great headway in Quicksilver, but to make this progress […]

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Thinking about Color Blind for FredEx and Beyond

While I was at Boston FIG, I had one guy come check out the games and he asked me about color blind support.  It had never occurred to me to factor this in when making the game.  Not knowing where to start, I reached out to the Boston Indies and not to my surprise I […]

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Tag Teaming with Finger King and FredEx

This is going to be an interesting process over the next two months or so as I switch between two games.  I’m not sure how it’s going to play out, but its fun to jump between them letting them stew some and evolve as i work on the other game.  Also allows art assets to […]

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