Tag Archives: construct 2

Back on the Saddle!

Ok so yes just when Jan 2nd seemed like a magical day of new beginnings and hit the ground running, we got hit with tons of snow, near zero degree weather, treacherous roads and school closings.  So now it’s January 6th and things are back to normal.  Lots of catchup to do with everyone and […]

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Porting Games To Tizen from GameSalad and Construct 2

Last week or so, GameSalad informed many of us who had published games to iOS and Android to check out a program they are offering developers who port their game over to Tizen (a publishing option recently made available to GameSalad developers. The core deal was $50 per game ported + three months of GameSalad […]

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FredEx Progress and Other News

FredEx is coming along well.  Worked out a lot of changes including now having up to 15 trucks in three different bays.  These three bays of five trucks share the same five color boxes.  I also made the conveyor belts activate for their respective bays when trucks begin to arrive in the side bays.  There […]

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Construct 2 + Windows Phone Publishing Tips

I still have several projects I’m working on using GameSalad, but having spent the last two weeks porting Zen Hopper over to Windows Phone 8 using Construct 2 to port the game and going through the publishing process I wanted to share a few things that I feel might be missed if you’re new to […]

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Construct 2 + Windows Phone 8 Postmortem (Zen Hopper Port)

UPDATE:  Happy Thanksgiving and I’m happy to report that the good folks at Nokia have extended their deadline for the free Nokia phone challenge to December 7th.  This is great news.  Thanks to Lance and the Nokia team for extending this.  I’m waiting to see if my app got approved.  One of my buddies submitted […]

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DVLUP Day in Boston and More

NOTE: Before I go into my normal Blog, I’ve recently discovered that all of my iOS apps made with GameSalad crash at different points.  I’m working on this, this week to get all of my games recompiled to address this.  It’s a relatively easy fix, but seeing that apple takes a week or so to […]

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GameSalad to be Finger King Game Engine for iOS

After much contemplation and research into Construct 2, GameSalad and even factoring in Unity and Media Fusion, in the end we’ve decided to go with GameSalad for the iOS version.  If the game shows enough promise we’ll explore other technology to go beyond.  GameSalad can reach out to android, windows 8 and OSX, the biggest […]

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Weighing the pros of GameSalad vs. Construct 2

I have been using GameSalad for the last year and a half and have enjoyed working in it.  However I am also aware of the “sandbox” limitations it offers in some situations.  These limitations vary from lack of IAP options for Windows 8, OSX and Android to performance problems with ports to platforms like Windows […]

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Part12 Studios To Evaluate Construct 2

I’ve used GameSalad for the last 18 months or so and while I love working with it and continue to use it as a tool for prototyping, I also have had to deal with numerous shortcomings with it that make professional development simply not possible. That said, GameSalad is still a joy to work with […]

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