Tag Archives: finger king

Juggling multiple games

With about 21 days left till Boston FIG I can definitely feel the pressure of developing two games working to beat the clock.  However, FredEx has been making some amazing strides over the last week and being that it was the far more risky game to develop, I’m happy to report it’s shaping up nicely. […]

Comments Off on Juggling multiple games Continue Reading →

Goodbye Letterbox, Hello Overscan

When the iPhone 5 came out I was pretty disappointed to see them introduce yet another aspect ratio.. i saw all of the design changes i would have to make for my legacy games and seeing that none of them were big money makers, it didn’t seem like time well spent.  So I figured letterbox […]

Comments Off on Goodbye Letterbox, Hello Overscan Continue Reading →

It’s Go Time! Part12 Shifts Back To Their Own Games

So Part12 Studios has had a really great year so far in 2013.  However most of the time has been spent helping others develop their games.  We’ve had some great clients work with us and we’re grateful for the opportunity to serve others and help make their games a reality.  July has been a big […]

Comments Off on It’s Go Time! Part12 Shifts Back To Their Own Games Continue Reading →

July, A month of good closure

This has definitely been a month of closure for us.  We had at one point four projects going simultanously. – One project is for MIT and that has effectively wound down over the last week or so.  We worked with Dave from Hybrid Mind Studios who was great to work with.  We look forward to more […]

Comments Off on July, A month of good closure Continue Reading →

Finger King Damage Mechanic Advances

This last week I’ve been working on getting some things improved in FK.  It was really brutal in the earlier versions to have even the slightest touch with anything sharp to result in the loss of a finger.  While the loss of fingers is important as real and constant concern, it was really tough for […]

Comments Off on Finger King Damage Mechanic Advances Continue Reading →

GameSalad to be Finger King Game Engine for iOS

After much contemplation and research into Construct 2, GameSalad and even factoring in Unity and Media Fusion, in the end we’ve decided to go with GameSalad for the iOS version.  If the game shows enough promise we’ll explore other technology to go beyond.  GameSalad can reach out to android, windows 8 and OSX, the biggest […]

Comments Off on GameSalad to be Finger King Game Engine for iOS Continue Reading →

Part12 Studios New Game “Finger King” In Production

This project has been in semi-stealth mode for awhile and now it’s time to talk more about it as we get further along.  Finger King is a mock Japanese game show (complete with authentic Japanese dialog and voice overs) where you are a contestant playing the game to win fabulous prizes and keep lose as […]

Comments Off on Part12 Studios New Game “Finger King” In Production Continue Reading →