Tag Archives: gamesalad

FredEx Prototype Developed

Finger King has been going slow due to some art hold ups that are what happens when life comes in and derails the best laid plans.  However fear not, Finger King is alive and well and still a thing!  While I had a little down time this last week I decided to prototype another idea […]

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Finger King Damage Mechanic Advances

This last week I’ve been working on getting some things improved in FK.  It was really brutal in the earlier versions to have even the slightest touch with anything sharp to result in the loss of a finger.  While the loss of fingers is important as real and constant concern, it was really tough for […]

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GameSalad to be Finger King Game Engine for iOS

After much contemplation and research into Construct 2, GameSalad and even factoring in Unity and Media Fusion, in the end we’ve decided to go with GameSalad for the iOS version.  If the game shows enough promise we’ll explore other technology to go beyond.  GameSalad can reach out to android, windows 8 and OSX, the biggest […]

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Weighing the pros of GameSalad vs. Construct 2

I have been using GameSalad for the last year and a half and have enjoyed working in it.  However I am also aware of the “sandbox” limitations it offers in some situations.  These limitations vary from lack of IAP options for Windows 8, OSX and Android to performance problems with ports to platforms like Windows […]

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Part12 Studios To Evaluate Construct 2

I’ve used GameSalad for the last 18 months or so and while I love working with it and continue to use it as a tool for prototyping, I also have had to deal with numerous shortcomings with it that make professional development simply not possible. That said, GameSalad is still a joy to work with […]

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