Tag Archives: klouds

Fun with Unity3D, discoveries with Construct 2, FlappyJam and More

Last week was another.. “just busy” kinda week so I didn’t bother posting anything.  Been working on a project that’s nearly done, but the pressure is still on to get it done.  I hope to have it done this week for sure once I get the necessary feedback.  Regardless of that busy stuff that has […]

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Porting Games To Tizen from GameSalad and Construct 2

Last week or so, GameSalad informed many of us who had published games to iOS and Android to check out a program they are offering developers who port their game over to Tizen (a publishing option recently made available to GameSalad developers. The core deal was $50 per game ported + three months of GameSalad […]

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Game Fixes for iOS7 and Samsung App Store Additons

So it was concerning to recently find that all of my games made with GameSalad were all crashing when I launched them.  I was relieved to find out it was specifically iOS7, not iOS devices.  It had been awhile since I had cracked open one of my old games.  I hadn’t played any of them […]

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Klouds+ now available on iOS / Amazon / Google Play

I am pleased to annouce that Klouds+ is now available for iOS, Amazon and Google Play.  Check it out.  This is an enhanced mobile version of the original flash game we made (on Addicting Games and other sites) that we added a lot of fun stuff too such as the use of the accelerometer, special […]

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Klouds+ now live on Amazon!

Now live on Amazon, check it out http://www.amazon.com/gp/product/B007XI8ZZE   We have big plans for Klouds+ and already have a big update in the works so stay tuned!

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Klouds+ submitted to iTunes and Amazon

We’re pleased to have Klouds polished up and shipped off to itunes.  It’s been great to bring our baby from flash over to iOS and Android.  We are going to hold off releasing the google play version until it has hit Amazon and iTunes first.  

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Klouds+ Early Villan Concepts

So far the plan is to have a series of weeks with different weather conditions creating varied behaviors.  At the end of these respective weeks the player faces off with a boss.  Each one supporting the theme of the weather of that week.  Here you can see a first pass of those concepts.  

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Klouds+ picks up steam

Hi everyone, with Zen Hopper publicized, Apples to Apples just about out the door, the move into my new house complete, my son in daycare again and the new website launched <takes breath> I can get back to developing Klouds+.  

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