Tag Archives: ouya

A Different Kind of Screenshot Saturday

This was my #screenshotsaturday today teaching a class of 8-11 year olds how to make video games at www.younggamemakers.com who spearheaded the event working with Games Forum Boston. The kids did a great job following along and it was great to see the light up when their game went from them making a few simple […]

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Road Defender, Finger King and Controller Quest News

So many fronts! It’s been a good month. A lot of projects going on, it’s been incredibly rewarding to see so much progress on so many fronts.  Since several of the fronts we’re working on are in stealth mode, I wanted to focus on three particular fronts that I can give some updates on.   Road Defender We are continuing […]

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Building a Kickstarter Video and Demo with no money and great friends!

Since we threw down the Gauntlet (for ourselves?) So it’s been a crazy week needless to say piecing together the kickstarter.  I’ve found it inspiring and humbling to have found so many talented friends I’ve come to know over the years willing to help out with the project.  Considering how short a time we’ve had […]

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The Road Defender is coming to Kickstarter!

An Idea From The Past So there has been this game that we’ve wanted to make since probably 2006 when the concept was first developed by my friend Doug and myself.  He was in town visiting and we were up late drinking beer and smoking too many cigarettes…  It was inspired by the chase scene at […]

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Haxorz and Ads and more, Oh My!

Our site got hacked (it’s ok now) I just went on vacation and noticed the other night that this site had been hacked!  All of the pages were affected.  It was concerning and of course an unpleasant experience to feel so vulnerable and exposed.  To the hackers credit, they didn’t do anything seriously destructive.  I […]

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Games for Health, Tizen and more

Catching Up It’s been anything but quiet around here as much as you wouldn’t be able to tell if you looked at how long it’s been since our last post.  This is really a lesson to me on why I just have to make time to blogging because otherwise I have so much to talk […]

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Fun with Unity3D, discoveries with Construct 2, FlappyJam and More

Last week was another.. “just busy” kinda week so I didn’t bother posting anything.  Been working on a project that’s nearly done, but the pressure is still on to get it done.  I hope to have it done this week for sure once I get the necessary feedback.  Regardless of that busy stuff that has […]

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FredEx Progress and Other News

FredEx is coming along well.  Worked out a lot of changes including now having up to 15 trucks in three different bays.  These three bays of five trucks share the same five color boxes.  I also made the conveyor belts activate for their respective bays when trucks begin to arrive in the side bays.  There […]

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Wow we have five games in development now!

Part12 Studios is pretty much just two guys.  Myself and Roger.  However we work with a lot of talented and motivated individuals to help in the areas we lack.  Artists, Musicians, Other Developers and more!  Recently Ichiro of Dejobaan Games fame posed the question of what everyone in the Boston Indie community what they are […]

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