Tag Archives: part12 studios

Someone fire that Social Media guy!

Hey so it’s been quiet on our website for awhile.  I’ve updated some of our games, but just not been keeping up with news and our latest releases.  We’ve been incredibly busy and excited to be involved with a number of projects. NASCAR Slots was the big project of the latter half of 2015.  We […]

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One Crazy Summer!

Road Defender on back burner First of all, from about August till April, it was a busy time work to get Road Defender in shape for Kickstarter and while we achieved much of what we set out to do in the prototype we realized that it wasn’t enough to be a solid kickstarter.  Yes we […]

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Road Defender Kicks into High Gear!

I’m so happy to see how Road Defender is coming together. We have a short road ahead of us and a LOT to do but I believe we can make it happen. The prototype is done to give us the needed footage for the kickstarter video. The cinematic intro to the story is looking amazing. […]

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A Different Kind of Screenshot Saturday

This was my #screenshotsaturday today teaching a class of 8-11 year olds how to make video games at www.younggamemakers.com who spearheaded the event working with Games Forum Boston. The kids did a great job following along and it was great to see the light up when their game went from them making a few simple […]

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Road Defender Progress With Vectrocity And More

Road Defender has been continuing to improve with refining the AI system. Its amazing how tedious it can get creating groups of enemies to decide which targets to focus on and not get in each others way. Also getting the wireframe “augmented reality” HUD stuff was improved as well this week showing the core idea […]

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Making Smarter Bad Guys and Navigation for Road Defender

It’s been a good week for Road Defender development though visually it was difficult to capture it in something for Screenshot Saturday yesterday so today is just a quick breakdown of the progress of last week and a look ahead. Allen had made good strides getting AI working over the last couple of week and this week […]

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Road Defender, Finger King and Controller Quest News

So many fronts! It’s been a good month. A lot of projects going on, it’s been incredibly rewarding to see so much progress on so many fronts.  Since several of the fronts we’re working on are in stealth mode, I wanted to focus on three particular fronts that I can give some updates on.   Road Defender We are continuing […]

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Boston FIG was Amazing!

My voice is pretty much back now after an eventful Boston FIG event.  Over the course of eight hours we spoke to easily 300 people between DJ and myself and a ton of email addressed to let people know more about the upcoming kickstarter. I got to get decked out in my mad max gear […]

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Maintaining Things On The Road To Boston FIG

Skipping Last Week’s Post I ended up skipping last weeks post  because I’d had so many smaller posts about Road Defender going on.  None of them quite felt big enough to merit them being a stand alone blog post the various blog places I normally post too.  After two weeks of work it felt like […]

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The Road Defender is coming to Kickstarter!

An Idea From The Past So there has been this game that we’ve wanted to make since probably 2006 when the concept was first developed by my friend Doug and myself.  He was in town visiting and we were up late drinking beer and smoking too many cigarettes…  It was inspired by the chase scene at […]

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