Tag Archives: part12

More work on stealth projects from Quicksilver to Zscape to CocoMatch

I’m excited to see another good week start up as we focus our energy on these projects.  Quicksilver is prototyping nicely.  Zscape is close to doing some really awesome bleeding edge stuff with Lex and AWS and CocoMatch is looking amazing thanks to our partnership with Nina Klymenko.  Some other things are in the works as […]

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Excited about revisiting Quicksilver through an interactive mockup and more

It’s been awhile since I blogged on here and I’m looking to get back into it on a regular basis.  We’ve been going strong and are continuing to develop products for clients and when time permits get some of our own ideas off the ground. Some things are still under the radar for now, but […]

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Sweet Meteor of Death, the last game Apple will ever approve!

Hi everyone, we’re back with another hypercasual release.  We teamed up with the internet meme @SMoD2016 to bring you Sweet Meteor of Death: The Video Game as a hypercasual game.  Simple.  Summon a SMoD of your own and send it hurling to the earth as fast as possible.  Painless leaderboard ranks the top 10 scores […]

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The Road Defender is coming to Kickstarter!

An Idea From The Past So there has been this game that we’ve wanted to make since probably 2006 when the concept was first developed by my friend Doug and myself.  He was in town visiting and we were up late drinking beer and smoking too many cigarettes…  It was inspired by the chase scene at […]

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Game Fixes for iOS7 and Samsung App Store Additons

So it was concerning to recently find that all of my games made with GameSalad were all crashing when I launched them.  I was relieved to find out it was specifically iOS7, not iOS devices.  It had been awhile since I had cracked open one of my old games.  I hadn’t played any of them […]

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Hard Drive Crashes Suck… Carbonite Sucks Worse..

So yea this last week was pretty bad.  Sometime in the wee hours of July 2nd, my Macbook Pro’s HDD completely and utterly died.  I guess in hindsight there might have been a few slight signs of it starting to fail but it was nothing really more than sluggish waking up which could have been […]

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Quicksilver Design Comes Together

We’ve continued to work on this as time permits and we’re very happy with the results.  While this game will ring familiar on the surface with well known games like Mafia Wars and their ilk, we’re striving to create a simple and accessible condensed MMORPG experience. We’re targeting the initial release to be on the […]

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Quicksilver Multiplayer RPG In Production

Going waaaay back to 2009 Part12 Studios had wanted to make a “condensed mmo” rpg experience.  Roger and I went through a hard core World of Warcraft phase.  I remember how cool it was with the invention of the WoW Armory and this got us thinking about making “Wow Armory: The Game” providing a simplified […]

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From Windows Phone 8 to Android back to iOS

Well the last few weeks have been very informative and exciting time for me as a mobile phone user.  I’ve been itching to try some of the latest phones coming from iOS since the iPhone 4 first arrived on.  A brief history before that, I had been a pretty hard core windows mobile user with Sprint.  I […]

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Finger King Damage Mechanic Advances

This last week I’ve been working on getting some things improved in FK.  It was really brutal in the earlier versions to have even the slightest touch with anything sharp to result in the loss of a finger.  While the loss of fingers is important as real and constant concern, it was really tough for […]

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