Tag Archives: road defender

Building a Kickstarter Video and Demo with no money and great friends!

Since we threw down the Gauntlet (for ourselves?) So it’s been a crazy week needless to say piecing together the kickstarter.  I’ve found it inspiring and humbling to have found so many talented friends I’ve come to know over the years willing to help out with the project.  Considering how short a time we’ve had […]

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The Road Defender is coming to Kickstarter!

An Idea From The Past So there has been this game that we’ve wanted to make since probably 2006 when the concept was first developed by my friend Doug and myself.  He was in town visiting and we were up late drinking beer and smoking too many cigarettes…  It was inspired by the chase scene at […]

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Fun with Unity3D, discoveries with Construct 2, FlappyJam and More

Last week was another.. “just busy” kinda week so I didn’t bother posting anything.  Been working on a project that’s nearly done, but the pressure is still on to get it done.  I hope to have it done this week for sure once I get the necessary feedback.  Regardless of that busy stuff that has […]

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Product Pages Gets Some Love This Week And More

I’ve been putting this off for awhile because I’ve been so heavily involved with FredEx and other projects.  However I realize I have to pull the plug for a short period of time to get all of these projects cleaned up and new content added.  Facebook, IndieDB and the Part12 site are all getting some […]

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Quicksilver Shaping Up Nicely And Other Good News

Last week was a weird one for me.  My intent at the start of the week was to devote my energy on Finger King.  However it seems that while we were tremendously productive, I didn’t do a darn thing for Finger King.  Roger has made some great headway in Quicksilver, but to make this progress […]

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Drinking the Kool-Aid: A Renewed Interest In Playmaker :)

So I had awhile back been really interested in an article i found on gamasutra where a 3d artist made a completed game for iOS using Playmaker.  I’d heard about this tool before but never really got the sense that anyone was doing something substantial with it..  like “yes you can do stuff with it […]

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Part12 gets runner up award in “Best Design”

I had a great time this weekend participating in the MassDiGI Game Challenge.  The weekend offered a great chance to bounce game ideas by experienced fellow game industry folks and take their feedback and refine several game ideas I have been gearing up for release this spring and summer. The feedback was really valuable and ultimately the […]

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