Tag Archives: unity3d

One Crazy Summer!

Road Defender on back burner First of all, from about August till April, it was a busy time work to get Road Defender in shape for Kickstarter and while we achieved much of what we set out to do in the prototype we realized that it wasn’t enough to be a solid kickstarter.  Yes we […]

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Road Defender Kicks into High Gear!

I’m so happy to see how Road Defender is coming together. We have a short road ahead of us and a LOT to do but I believe we can make it happen. The prototype is done to give us the needed footage for the kickstarter video. The cinematic intro to the story is looking amazing. […]

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Road Defender Progress With Vectrocity And More

Road Defender has been continuing to improve with refining the AI system. Its amazing how tedious it can get creating groups of enemies to decide which targets to focus on and not get in each others way. Also getting the wireframe “augmented reality” HUD stuff was improved as well this week showing the core idea […]

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Making Smarter Bad Guys and Navigation for Road Defender

It’s been a good week for Road Defender development though visually it was difficult to capture it in something for Screenshot Saturday yesterday so today is just a quick breakdown of the progress of last week and a look ahead. Allen had made good strides getting AI working over the last couple of week and this week […]

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Road Defender, Finger King and Controller Quest News

So many fronts! It’s been a good month. A lot of projects going on, it’s been incredibly rewarding to see so much progress on so many fronts.  Since several of the fronts we’re working on are in stealth mode, I wanted to focus on three particular fronts that I can give some updates on.   Road Defender We are continuing […]

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Maintaining Things On The Road To Boston FIG

Skipping Last Week’s Post I ended up skipping last weeks post  because I’d had so many smaller posts about Road Defender going on.  None of them quite felt big enough to merit them being a stand alone blog post the various blog places I normally post too.  After two weeks of work it felt like […]

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Road Defender Demo Begins And Everything Is Awesome

Things Are Coming Together So it’s been a fantastic week since the last post.  I don’t know if you’ve ever seen or read “The Secret” but I’m telling you this has been an incredibly “law of attraction”-ish period of time.  We have been very fortunate in the last couple of weeks to find the right […]

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Building a Kickstarter Video and Demo with no money and great friends!

Since we threw down the Gauntlet (for ourselves?) So it’s been a crazy week needless to say piecing together the kickstarter.  I’ve found it inspiring and humbling to have found so many talented friends I’ve come to know over the years willing to help out with the project.  Considering how short a time we’ve had […]

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The Road Defender is coming to Kickstarter!

An Idea From The Past So there has been this game that we’ve wanted to make since probably 2006 when the concept was first developed by my friend Doug and myself.  He was in town visiting and we were up late drinking beer and smoking too many cigarettes…  It was inspired by the chase scene at […]

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My realization about Unity3D and our future with it.

Since The Last Post So it’s been an interesting month or so since I decided I was really going to go “all in” with Unity3D.  I’ve always loved what it can do, all the platforms it can reach and generally what people have created with it making games I have enjoyed.   Long Live Unity […]

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