Tag Archives: unity3d

My big move to Unity3D

The Realization So it’s been a long time coming, but I’m happy to report that I’m taking the plunge into Unity3D.  Roger and Nathan have considerably more experience with Unity3D than I, so this is by no means going to be an overnight conversion.  I figure what I’m going to start doing here is probably […]

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DVLUP Day in Boston and More

NOTE: Before I go into my normal Blog, I’ve recently discovered that all of my iOS apps made with GameSalad crash at different points.  I’m working on this, this week to get all of my games recompiled to address this.  It’s a relatively easy fix, but seeing that apple takes a week or so to […]

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Drinking the Kool-Aid: A Renewed Interest In Playmaker :)

So I had awhile back been really interested in an article i found on gamasutra where a 3d artist made a completed game for iOS using Playmaker.  I’d heard about this tool before but never really got the sense that anyone was doing something substantial with it..  like “yes you can do stuff with it […]

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Unity3D for iOS and Android Free till April 8th

Hi everyone, While I am still a firm user and believer in GameSalad, I have much respect for Unity3D. If I ever use an engine that requires programming, this would be most likely the engine I would use.  It has amazing multi platform options, its reasonably priced, delivers great performance and a lot of hit […]

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